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-
-
- p - NEOchrome Master - q
-
- by Chaos, Inc. of the Delta Force (member of the Union)
-
-
-
- Preview:
-
- NEOchrome Master offers you the following features:
- - up to 10 different workscreens
- - totally keyboard controlled
- - faster drawing of the board.
- - calculate colors, also STE
- - using of the Fileselectbox by loading AND saving
- - loading- and saving-routines for different picture types:
- - NEOchrome
- - Degas packed and unpacked
- - IFF
- - Doodle
- - Checking the commandline and changing to the right picture type and
- loading the picture.
- - formatting of disks 100% MS-DOS
- - deleting files
- - rotate objects at any angle (not only 90°)
- - cutter utility to cut objects into a library
- - saving of the copybox in image format
- - totally new animation tool
- - saving of the color palette (assembler and C syntax)
- - and changing the color palette in every scanline
- - STE/Blitter support
- - rasters!
- - magnify in the lower border of the fullscreen
- - remap function
- - Saving all options
- - works also on TTs
- - antialiasing
- - module concept
- - ....
-
-
- 0. Keyboard codes:
-
- 'A' Animate tool
- 'B' Brush
- 'C' Copybox
- 'D' Disk
- 'E' Eraser
- 'F' Fill
- 'G' Grabber
- 'I' Grid
- 'J' Jack Knife
- 'L' Line
- 'N' Nozzle
- 'P' Pencil
- 'R' Rasters
- 'S' Shapes
- 'T' Text
- 'X' Cutter
-
- Escape turn board on and off
-
- Shift-ESC select color #0 as painting color
- '1' select color #1 as painting color
- '2' ...
- . ...
- '9' ...
- '0' select color #10 as painting color
- 'ß' select color #11 as painting color (on German keyboard)
- ''' select color #12 as painting color (-'-)
- '#' ...
- Backspace ...
- Help select color #15 as painting color
-
- (On american and other keyboards the colors can be changed by the buttons on
- the upper row of the keyboard including all special chars.)
-
- It depends on the available memory how many workscreens NEOchrome offersto
- you.
-
- '0' select workscreen #0 (on numerical keyboard)
- '1' select workscreen #1 (on numerical keyboard).
- .
- '9' select workscreen #9 (on numerical keyboard)
-
- Space selects the actual color palette
-
-
-
-
- In General:
-
- NEOchrome Master is done by Chaos, Inc. of The Delta Force (member of the
- still ruling UNION). It's based on a reassembled version of NEOchrome v1.0.
- The original reassembled sourcecode is about 280 Kbyte length. The
- sourcecode of version 2.23 has 720 Kbyte.
-
-
- What now follows is a description of all new functions:
-
- UNDO of the board is now splitted into two parts: UNDO in general and color
- undo. Clicking at UNDO uses the normal UNDO-function (Pressing the 'Undo'-key
- does the same). If you change anything at the color palette, and you like to
- turn this changes back, click with the left mouse button at color (undo).
- Clicking with the right mouse button at color (undo) changes only the actual
- painting color back.
-
-
- p1. Jack Knifeq
-
- On new function of the jack knife is to print the contents of the copybuffer
- (jack knife and copybox buffer are equal). This can be done by clicking at
- 'print' or by pressing 'F10'.
-
- Another new function is called 'remap'. Imagine the following situation: You
- painted a font and you want to use this font in a picture. But the color
- palette of the picture is different from the one of the font. So you've to
- change the colors of the font to fit to the color palette of the picture. This
- can be done by using 'remap'. Mark the block you like to remap and cut or copy
- it. This is important, because by cutting/copying (F1/F2) the objekt,
- NEOchrome Master knows the color palette of the original objekt. Then switch
- to your new picture and paste (F3) the objekt. Drag it to the place where it
- should be (rasters are recognized) and remap (F5). NEOchrome now tries to fit
- the original objekt as good as possible to the new color palette.
- But there's another feature. Clicking with the right button at 'remap' or
- pressing 'Shift+F5' forces NEOchrome Master to use only the colors between the
- left and right color mark. This is useful to convert pictures to one/two/three
- planes, or to change a lot of colors at once.
- But remember: NEOchrome Master always uses the color palette, which was active
- when you copied/cutted the objekt. If you don't cut the objekt, then the old
- color palette will be used.
- There's also a function called 'a-alias' which removes hard contrasts in your
- pictures. It can only work if there are suitable colors for it. For example:
- you can't antialias white pictures without having any greytones. But this
- function doesn't replace a good painters work. If there's no block selected,
- the screen will be antialiased.
-
- p2. Copyboxq
-
- You can now rotate the contents of the copybox at any angle. To select any
- angle diffenrent to 90° klick on the angle value by the left or (right)
- button. This will increase (decrease) the angle. You can also select the
- direction of the rotation by clicking on the small arrow right of the angle.
-
- Rotating for 90° uses the old NEOchrome routine.
-
-
- p3. Grabberq
-
- NEOchrome Master is able to calculate the needed colors between two colors.
- Put the left and the right color mark (move them by dragging with the right
- mouse button) to the desired left and right value of the colors. Select
- 'calculate colors'. NEOchrome Master will now calculate all colors between the
- left and right color mark so that there is a continues color flow from the
- left color marked color to the right one.
- You can now save the selected color palette (see Rasters for more details on
- selecting palettes) in an ASCII-file to include it into your sourcecode.
- NEOchrome Master can save for use by assembler or by C.
-
- It's now also possible to save the contents of the copybox as image file. This
- means, that NEOchrome Master saves the data of the copybox, not an ASCII file.
- All 'CopyBxxx.xxx' are now saved in the actual load directory.
-
- Clicking with the right button at 'SAVE COPYB.xx' allows you to enter the
- filename and path under which the file is saved.
-
-
- p4. Fillq
-
- Left button will fill as usual. The right button will fill with the
- backroundcolor to delete a polygon.
- The whole miscellany options are now available by the fill function. This was
- necessary to get a new place in order to put the Raster function there.
-
- Here are a few more options. First of all, you can select whether you want to
- work with the 4096 STE-Colors. This works on ANY ST(E). When you select STE on
- an normal ST, than you can adjust up to 4096 colors, but you can only see up
- to 512 (By, the way, I'm working on a version, which is able to display all
- 4096 colors on normal STs).
-
- Next you can turn the blitter on and off. When you are working with rasters,
- the blitter disturbs the system. It's switched off automatically when you set
- a raster. With this button you can turn the blitter on again (Then you've
- flickering rasters)...
-
- You can turn the 'Magnifying glasses' of the fullscreen on and off. You can
- also adjust the heigth of this magnify. This maximum height depends on your ST
- and monitor. Use left and right button to increase or decrease the value.
-
- There's also an bigger enlarger. You can change the type of enlarger
- you're using by using the left and right mousebutton at 'TYP', or by
- pressing '+' and '-' at the numerical keypad.
-
- What now follows is the so called 'adjustable border'. Depending on your ST
- the number of NOPs may differ a little from other STs. If you've difficulties
- with your ST (e.g. flickering border, shifting of the whole picture,..) then
- try to adjust this value. There are different values for 50 and 60 Hz. Again,
- left button to increase, right button to decrease. Sometimes, the whole
- picture is shiftet, even when you're not using fullscreen. Then toggle the
- synchronisation from 60->50 or 50->60, then your ST should be working
- normally.
-
- On the right side is the button 'COLOR #'. With the help of this button you
- can show the number of all colors inside the color palette. Another button is
- called 'PORTA 7'. Using this button toggles the 7th Bit of the port A of the
- soundchip (Useful to switch a cache on/off). The button MUSIC allows you to
- turn a music on and off. The music can be loaded by a right mouseclick at
- "MUSIC #" (It's only possible to load Jochen Hippel's PC-relative muzaks).
- But be careful using this function... If you selected a file, that is
- anything except a Hippel-Music, NEOchrome may crash....The best way to paint
- with music is to load the music first, and then to save the options (which
- also saves the path and filename of the music) and then to paint. The little
- number behind the "#" shows the number of music you are listening to. Nearly
- all Hippelmusics are containing several tunes. You can change your selection
- by clicking at the number with the right and left mousebutton. "S-Saver"
- turns the Screensaver on and off. If it's turned on, it blanks out the
- screen after about 3 minutes.
-
-
- The next buttons allows you to switch from 50 to 60 Hz or vice visa.
-
- The last button 'Save all options' saves all options, that you can select by
- NEOchrome Master. This are e.g. the line width, the text style, the picture
- format, the heigth of the border, the number of NOPs...
-
-
-
- p5. Eraserq
-
- Clicking once on the eraser icon selects eraser function. If you click with
- the right button again on this icon NEOchrome Master quits. Pressing the left
- button again deletes the whole picture without any UNDO.
-
-
- p6. Diskq
-
- NEOchrome Master is now able to load files from different picture types.
- Clicking once at the disk icon you're able to select the desired picture type
- for loading and saving seperatly.
- NEOchrome Master is able to check for the right picture type and select this
- type automatically. This is only possible when the selected picture is saved
- in IFF-format, by NEOchrome Master in NEOchrome format, or as packed Degas
- picture. Otherwise NEOchrome Master will try to load the picture by the
- selected format.
- Saving pictures is always done in the selected format.
-
- You can format disk 100% MS-DOS compatible on any TOS version by clicking at
- 'format' (single- and double sided).
-
- To delete files simply click 'delete'.
-
-
- p7. Cutterq
-
- This is one of the most complex new routines in NEOchrome Master. I'll try to
- explain it as good as possible, but you've to try it on your own for full
- understanding.
-
- With the help of the Cutter you can cut objects to animate them or to save
- them into a special file called 'object-file'. This file contains all
- information about the cutted objects, so you can use this object file to be
- loaded by your own program as a graphix library.
-
- There are two ways of selecting objects: Firstly, you can open a box similiar
- to the way of the copybox. Secondly, you can force NEOchrome to search for a
- frame which surrounds the object. Here it is necessary to set the painting
- color to the color of the frame (e.g. using the grabber). Afterwards click
- into the frame with the right mouse button.
-
- After selecting any objects it is possible to change the size of the selecting
- box by clicking the left mouse button at any side or edge of the selecting
- box. This will resize the selecting box in the way you'd clicked at the
- object.
-
- In order to move a selecting box you click into the selected area with the
- right mouse button while pressing the button.
-
- Realize, so far you just selected an object. To put it into your graphix
- library click on 'ADD' placed in the options menu (F1 does the same). The
- selected object is inserted before the right box.
-
- How to replace/show/delete a object that is already stored in your graphix
- library?
-
- (i) Select the actual object using the right and left arrow.
- (ii) click on 'Change' (='F2') /'Show' (='F3') /'Delete'.
-
- (Note: You can only insert or add an object when you'd selected an area
- before.)
-
- NEOchrome Master knows the position of all cutted objects. By clicking on
- 'Show', NEOchrome Master sets the selecting box to its stored position.
- NEOchrome Master also knows the name of the picture from which the objects are
- cutted. 'Show' also switches to the corresponding screen from which the object
- was cutted. But 'Show' shows only the coordinates of the object not the data
- of the object. When you click with the right button at 'Show' then the data of
- the object is copied to the screen and all rasters of the object are set. This
- is important to check whether the right objects are stored. It's also useful
- when you lost your picture fro which the objects are cutted. So you can
- 'restore' these pictures.
-
- How to save/load/clear all objects of your library?
- (i) Click on save/load/new.
-
- If you save your library, NEOchrome Master asks you whether it should save all
- headers too. 'No' means that the pure data is being saved without any further
- information (Note: This fromat can't be loaded again!). 'Yes' will save all
- information, like position and size too (Note: Only this fromat can be
- loaded). If you load a library, NEOchrome Master asks you whether it should
- load all pictures too. As you may remember, NEOchrome Master also knows the
- name of the pictures from which the objects were cutted. All these pictures
- are loaded by selecting 'Yes'.
-
- In case you've changed some graphix simply select 're-cut' (=F10) and
- NEOchrome Master cuts all objects again.
-
- The structure of the object-file (for use with own programs):For
- none-C-programmers: char=byte, int=word.
-
- ---------------------------------------------
-
- For Version $0100:
-
- char header[6]; always 'NEOOBJ'
- int version; version e.g. $0100
- char filenames[4][13]; names of the four used pictures
- long filelength; number of bytes following after this entry
- int number; number of objects in this file
-
- ---------------------------------------------
-
- For Version $0101:
-
- char header[6]; always 'NEOOBJ'
- int version; version e.g. $0101
- int internal_bytes; number of internal bytes following; Skip them..
-
- This is repeated as often as internal_bytes/14: (But this may be changed
- sometimes)
- --->
- | char screen_number; number of the following workscreen
- | char filename[13]; Filename for this workscreen
- ---
-
- long filelength; number of bytes following after this entry
- int number; number of objects in this file
-
- ------------------------------------------------
-
- The following structure is called 'object_header':
-
- ( 0) long offset; Offset to object data (relativ object_header[0])
- ( 4) int width;
- ( 6) int height;
- ( 8) unsigned char mask; Is there a mask? (unused)
- ( 9) unsigned char planes; # of planes (always 4)
- (10) int width_bytes;
- (12) int x_neo; Position inside NEOchrome picture
- (14) int y_neo; -'-
- (16) long multi; Multi-Use (Important for rasters!)
-
- Saving without any headers starts at this point:
-
- After all object_headers follows the data of the objects....
-
-
- There's another feature: Clicking with the right button at 'add'/'Replace' or
- holding the shiftkey during 'F1'-'F4' forces NEOchrome Master to add also the
- used rasters/colorpalette to the objekt. E.g. you've an objekt with some
- rasters in it. Cut it with Shift-'F1'. Then all the rasters which are used by
- the objekt are saved too. Under the number of the actual objekt appears a
- small 'R' if this objekt is saved with rasters.
-
- These rasters are saved after the datas of each objekt. There fileformat is
- the same than '*.RST'. Only the used rasters are saved. There Offsets (which
- were relative to the screenstart) are now relative to the top of the objekt.
-
-
- What about the multi flag in the objekt_header?
-
- Bits 0.. 7: The number of the screen from which the objekt is cutted.
- Bits 8..15: The number of rasters which are used by the objekt (Important!)
- Bits 15..31: Yet reserved for future use.
-
-
-
-
- p8. Animateq
-
- The animation tool can show all objects cutted or loaded by the Cutter. The
- number of the actual object is written between the two arrows. This object is
- shown on the screen. The position, where this object is drawn, can be changed
- by clicking in the icons at the lower right edge of the screen. There are five
- position where objects can be drawn:
- (i) left top edge of the screen. That means, that all left
- upper edges ob the objects are placed in the upper left
- edge of the screen.
- (ii) Right top edge of the screen.....
- (iii) Right bottom of the screen...
- (iv) Left bottom of the screen.
- (v) Center of the screen. All objects are centered in the
- middle of the screen (e.g. useful for objects that are
- getting greater).
-
- When you click at any place of the screen, the objekts will be animated at
- this place. Since version 2.17 you can now animate on a background. Simply
- select the screen you want as background (by pressing 0..9) and click where
- you want your aninmation.
-
- Animate can also automatically show all objects. You can tell NEOchrome Master
- where to start and where to end. To do so, click on arrow up or down of the
- desired border. NEOchrome Master will start by the number shown in the left
- arrow. It will end by the number shown in the right arrow (e.g. to show
- objects 5..9 select '9' in the right border by clicking on the up/down arrows.
- Then select '5' for the left arrow. ).
- Clicking with the left mouse button into one of the arrows shows the
- next/previous object. At the end NEOchrome will start over again. Clicking
- with the right mouse button into one of the buttons shows all objects
- automatically. This means, that NEOchrome Master in/decreases the number of
- the actual object by itself. To increase the speed of the animation you must
- again click with the right/left mouse button into the arrow. Whether to use
- the right or left mouse button depends on the direction of the animation (it's
- the same thing than the changing of speed for the color animation).
- There's one great problem: If the speed of the animation is at maximum level
- there is no more mouse cursor. To decrease the speed to a normal level press
- cursor down. Consequently you can press cursor up for more speed. Cursor left
- and right selects the previous/next object to show.
-
- Sometimes it is necessary to show the objects in a way called "ping pong".
- Here NEOchrome Master doesn't start over again at the right border. In spite
- it changes the direction and animates back. You can select this way by
- clicking at '<->'.
-
- But there is more to say....
-
- Maybe you have more than one animation in your graphix library (e.g. 1..5 and
- 6..9). These are two 'sequenz'. You can change the actual sequenz by clicking
- at the right or left arrow beside 'sequenz'. Every sequenz has it's own
- parameters. If you change from one sequenz to another one NEOchrome Master
- changes all parameters to their last values.
-
- Saving just saves the values of all sequenzes not the data of the objects!
-
- With the help of load you can load new values into the animate tool. The
- objects remain unchanged.
-
-
- p9. Rastersq
-
- To get more colorful pictures you can now change the color palette at a
- special scanline. This can be done by 'rasters'.
-
- There are up to 200 color palettes per picture. The actual color palette can
- be selected by clicking on the right and left arrow.
- You can also press at cursor right or left to select a palette.
- Color palette #0 is the so called 'vbl-palette'. This palette is shown from
- the beginning of the screen till the 1st raster.
-
- To set a color palette at a spezific scanline click with left mouse button
- into your picture. At this position will the raster appear.
-
- A big problem is the Blitter. The structure of the Atari ST makes it
- impossible, at least for me, to get stable rasters without turning the Blitter
- off. This means that the rasters flicker when moving big objects with the
- copybox. Turn the Blitter off (using the miscellany menu) and they stay quiet.
- (Again, solutions to this problem to me, Chaos, Inc.).
-
- The position of the actual raster is written in the options board. It can also
- be showed by clicking at 'Show'. You can erase a raster from your picture by
- either clicking at y=0 or clicking at 'Delete'.
- To transfer a single color palette click on the arrow-up. This stores the
- actual color palette in a buffer. You can read this buffer by clicking at
- arrow-down. This causes NEOchrome Master to replace the actual color palette
- by the stored one.
- You can also save/load rasters by clicking at save/load. All rasters are
- erased from the screen by clicking at 'clear'.
- All rasters with position and colors can be stored by clicking at 'Put'.
- Afterwards it's possible to get all these rasters again by clicking at 'Get'.
- This is useful to transfer all rasters from one picture/screen to another.
- Put and get are also able to sort the rasters. Clicking with the right
- mousebutton at 'Put' stores the rasters and sorts them afterwards inside the
- Get/Put-Buffer. 'Get' with right mousebutton gets the rasters from the buffer
- and sorts them afterwards inside the picture.
-
- Here is the format of the file containing all rasters (*.RST):
-
- ----->
- | WORD y_position; /* shows the position of this raster */
- | WORD palette[16]; /* The colors of the raster */
- |
- ------ This is repeated 200 times.
-
- The first entry of the file is always the vbl-palette. Its y-position is set
- to zero. All following rasters with a y_position of zero are not active.
- It's also possible that the y_positions of the rasters are not sorted. It's
- exactly the same setting as made in NEOchrome Master.
-
- To save only the used rasters, click with the right mousebutton at 'SAVE'.
-
- There's another button, called 'LD PAL'. This means 'Load Palette'.
- Imagine the following situation. You painted a logo. Now you want this logo to
- get more colorful. e.g. with all rainbow colors in it.
- The color in which the logo is painted may be #1. Set rasters into your logo
- at every scanline. The palette of the rasters could be copied by using
- arrow-up and arrow-down (s.a.). Now you must change color #0 at every palette.
- Now it's time to use 'LD PAL'. Select color #1. This color would be changed by
- 'LD PAL'. Select the first raster of the logo as the actual raster. Click on
- 'LD PAL'. NEOchrome now asks for a *.PAL file. This file contains only colors.
- The first color of the file overwrites the selected color of the actual
- palette. The next color of the file overwrites the selected color of the next
- raster following the actual raster on the screen. This means, that you can
- change only one color, but in all following rasters.
-
- The format of this *.PAL file is very simple:
- It contains only words without any header. This means every color is coded
- into one word (like in the color palette register at $FF8240). The end of the
- file is marked by $ffff or by the physical file end.
-
- Important Note for painting with rasters: NEOchrome Master always shows in its
- board the color palette used at the mouseposition. Imagine the following
- situation. You are drawing a picture with two palettes. They are switched at
- position y=50. The actual color palette is #1 (from 50..199). Painting at y=20
- shows you the color palette which is used at this coordinate. Moving the
- mousecursor into the board always shows the actual color palette (here it's
- the wrong one, because your're painting with palette #0). Maybe you get
- confused looking at the wrong color palette. Now it's time to use 'space'.
- Move the mousecursor back at position y=20. Press space. This selects the
- palette #0 (used at y=20) as the actual one. Moving into the option board now
- shows the color palette you are working with. Pressing 'space' works with all
- drawing function, not only rasters....
-
- Sometimes it's useful to set more than one raster. For example: You want a
- rainbow starting at scanline 20 and ending at scanline 40. First of all you've
- to set a raster (e.g. raster #20) to scanline 20. Then select raster #40 as
- the actual raster. Click with the right mousebutton at scanline 40. NEOchrome
- Master knows now that it should put rasters from scanline 20 (the last used
- entry) to the mouseposition (scanline 40). There's room for 20 rasters and so
- NEOchrome Master puts a raster at every scanline from 20 to 40.
- If you'd selected raster #30 as the actual raster and you'd also clicked at
- scanline 40 then there would be a raster every two scanlines.
- After putting all the rasters, you can load you rainbow using 'LD PAL'.
-
- One more thing about rasters.... Only saving a picture in IFF-format saves the
- raster too. Remember: pictures with rasters should always be saved in
- IFF-format (Otherwise you lose your rasters).
- (NEOchrome adds a new chunk to the IFF-file. This chunk is called 'RAST' and
- its contents is the same than a *.RST file containing only the used rasters.)
-
-
-
-
-
- That's it folks.....
-
- I'm always glad to hear your opinion, critics and wishes about NEOchrome
- Master. Send them to me or give me a call.... Every bug that is send to me
- will be fixed (Please make a good description containing TOS version, computer
- type, RAM configuration, NEOchrome version and bug description).
-
-
- If you like NEOchrome Master send some donation either to Dave Staugas or to
- me, Chaos, Inc. When some people decide to send me some money, then
- there will be some updates with even more features. If you have any
- good routines (e.g. dithered fill) please send them to me (the
- address will follow), I'll try to put them in further versions. And
- remember..... NEOchrome beat'em all!
-
-
-
- What's new....
-
- Version 2.07:
-
- - some bugs has been fixed.
- - Rasters now over the whole screen at any scanline.
- - 'LD PAL' to change only one color, but in every palette.
- - STE support could be switched on and off
- - magnifying glasses at the lower border of the fullscreen.
- - calculating colors also for STE.
- - the automatical recognation for the file type is now better.
- - You can now save all options that you selected.
-
- Version 2.10:
-
- - totally new keyboard control routine, that's able to repair damaged
- data packages send by IKBD. It's a little bit self repairing. I hope that you
- don't have as much trouble as with TurboAss' keyboard routine. (In fact all
- TurboAss versions above 1.50 are really very (!) good!).
- - the load_object_bug of version 2.07 is fixed.
-
- Version 2.15:
-
- - The whole thing with the keyboard driver is rewritten. This means, taht
- you can now use up to 200 rasters even with 60 Hz. If you're now using more
- than 180 rasters at 60 Hz there is nearly no more flickering.
- - Rotating an object at 90° uses now the old rotate-routine from
- NEOchrome V1.0. It's much faster now and more useful.
- - Automatically putting of rasters from scanline x to scanline y.
- - different left and right color marks for different screens.
-
- Version 2.16:
-
- - and again some bugs (e.g. transfer Jack Knife from one screen to
- another).
- - Showing the number of the color inside the color box.
- - Sorting rasters.
- - Save only used rasters->shorter IFF-pictures
- - Right button at UNDO is now color undo.
- - Right button at 'SAVE Copyb.xx' allows you to enter a path and filename
- - Right button at 'Save Raster' saves only used rasters.
- - Adding the used rasters to objekts too.
- - adjustable border-open-routine (works on every ST).
- - animation with background. (Click where you want your objekt)
-
- Version 2.17:
-
- - NEOchrome checks itself for linkviruses.
- - there's a small 'R' under the objektnumber, when this object is cutted
- with rasters.
- - a printer output of the copybox using grey tones.
- - selectable backroundcolor for right button (pencil and fill).
- - left and right button with pencil draw with color #0.
- - Right button at Show (Object) shows the object (and rasters)
- physically.
- - Recut cuts rasters too.
- - there's a little color palette in the border of the fullscreen.
- - IFF can now load and save STE-colors.
- - IFF-Save Bug is fixed (saved pictures hadn't worked on
- Atari-Transputer-Workstations (That's no joke!)).
-
- Version 2.18:
-
- - no more bug-fixing...
- - a remap function
- - the copybox is put at the old place by using paste.
- - you can toggle the bit 7 of Port A of the PSG (e.g. to switch a cache
- on and off).
-
- Version 2.19: (first official release)
-
- - a little effect when you start NEOchrome (just see)
- - the sync-errors are corrected
-
- Version 2.20: (ST-News party release)
-
- - how much bugs are now left?
- - an antialias function is in there
- - copybox is now pasted at the last position
- - right double click in the colordefiner takes the actual painting color
- into the colordefiner
- - some more options are saved (e.g. default palette (HI! Tanis))
- - there's a line-editor (but it's not ready yet)
-
- Version 2.21: (Tanis special release)
-
- - A screensaver is included
- - NEOchrome can now play Hippelsounds while painting
-
- Version 2.22:
-
- - again some bugs (I've left a few ones)
- - a few consmetical changes (new icons)
- - IFF-Palette saves now rasters too.
-
- Version 2.23 (Thor of BMT special release):
-
- - some difficulties and problems
- - BIG moving enlarger (4x, 8x, 16x)
- - a bug with large *.PC1 and *.IFF is now fixed (packed data
- longer than unpacked data->buffer overflow).
-
- Version 2.25:
- - Ctrl-'L', Ctrl-'S', Ctrl-'X'
- - Ctrl 'Esc'-Ctrl'Help' sets backgroundcolor
- - the segmentation of the magnifier can now be switched off
- - Jack Knife <-> Copybox Transfer
- - painting inside the fixed enlarger (TAB to fix, Shift-Tab to
- release).
-
- Version 2.26:
- - again a few bugs (will not be mentioned anymore)
- - module concept (Use Miscellany 'USERx' to load an module)
- - 'M'=Magnify on/off
- - correct loading of Degas Pictures
- - showing width and height of copybox
- - Shift-F3 pastes copybox at cutted position, F3 at middle of
- screen.
- - ',' is now color-pickup (Thanx GOGO and Eric for ALL support)
- - Cursorkeys move the fixed enlarger.
-
- Version 2.27:
- - ClrHome deletes whole picture (does not exist in all painting function)
-
-
- ----------------------------------------------------------------
-
-
- Planned for the future:
- - userdefined line-patterns
- - a selectable grid width
- - only using 1,2,3, or 4 planes in cutter.
- - bigger pictures (e.g. 640x400)
- - monochrome painting (?)
- - selecting the number of workscreens to get more memory for cutter.
- - dithered fill
-
-
- signed
-
- Chaos, Inc. of The Delta Force.
-
-
- P.S.: The contact address for any suggestions, donations or bugreports is:
-
- Delta Force
- PLK 136681E
- 7050 Waiblingen
- West-Germany
-
- (But don't send any illegal software, we are NO pirates!)
-
-
-